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Adrian Granchelli

I’m Adrian,
a learning designer,

mechanical engineer,
maker and artist

I am a learning designer with over nine years of experience including curriculum development and instructing in a variety of formal and informal settings. I have conducted student focus groups, developed websites, learning management systems, and launched an art brand. When teaching, I aim to provide a safe and open learning environment empowering students to experience and explore their own learning style with a variety of information streams and individualized support. I am looking to apply technology to motivate and connect students while providing a novel and flexible learning experience.

Bachelor of applied science in Mechanical engineering (2015)

Masters Candidate in Educational Technology (2022)

Selected Projects

Student Focus Groups

With The Learning Centre at the University of British Columbia, we conducted STUDENT FOCUS GROUPS to better understand the student experience. This was a particularly interesting time in education as there was a rapid pivot to remote education. Three areas of interest emerged: social atmosphere, flexibility, and academic fairness.

I was responsible for coordinating, hosting, and reporting on the student focus groups.

Check out our report here:

Screen the World

SCREEN THE WORLD is a low-cost, web-accessible, educational toolbox intended to spread and increase the knowledge and production capabilities of small-scale artisans, entrepreneurs, schools, and co-ops wishing to start screen printing. We provide equipment designs that can be constructed locally and used in the production of artwork, posters, textiles, craft goods, and other locally made items.

I am the lead educator working for Wachiay Studio. I organized the theory, developed learning modules and built the website from scratch. Members and students can access premium content and we utilize this website as a Learning Management System for our Screenprinting for Entrepreneur 10-week program.

Check it out here:

Nature Exposed

NATURE EXPOSED is a brand creating art & apparel inspired by nature and teaches science and math. Each design is paired with a caption that explains the artwork and natural phenomena. The caption provides a bite-sized piece of learning so that you can understand, feel empowered by knowledge, and dress smart.

I created and launched this venture working on all aspects from the designs, captions, screenprinting, website development, shipping fulfillment, and all things business.

Check it out here:

More Projects

Bee-ing Around – A location based game prototype

BEE-ING AROUND is a single-player, location-based adventure game for mobile. The player is a honey bee, who must visit flowers in order to collect their nectar and earn points all whiling avoiding hazards such as bears, cars, and forest fires. Control of the in-game player is done by physically walking around as the GPS data from the phone will track movement.

Check it out here:

What is Learning

This flow chart is a representation of my personal learning theory.

My learning theory is strongly rooted in a learner-centred philosophy. I am influenced by constructivism and experiential theories, which provide constructs to the underlying neuroanatomy.

Overall, learning is a very complex phenomenon and this flow chart only begins to outline everything that learning is.

Check it out in full-screen here.

learning cookbook

The learning cookbook is a brainstorming card game and reference set. Each card prompts a player to apply a different teaching technique to the task at hand.

Check it out here:

biosphere 2

Biosphere 2 is the design of an interactive and engaging exhibit that educates the public on environmental and social responsibility.  The exhibit consists of a geodesic dome with lights on the interior that can be turned on and off by touch. From a comfortable space transformed into a collaborative game, this exhibit aims to inspire.

Check it out here:

On Learning Through Game Design

This interactive experience, on learning through game design, will utilize the affordances of Twine, “an open-source tool for telling interactive, nonlinear stories” (Twine, n.d.), to bring the literature to life through story. Humans love stories – information has been passed down for millennia through stories. When narratives are tangible, relatable, and incite emotions they have the power to convey information in a meaningful and impactful way (Morgan, Cole, Struttmann, & Piercy, 2002).
The general story arch will include the motivation to code and make games, the experience of a game-making platform, and what benefits come from making games.

Play game here:

barriers to engaging with experience

This is a podcast that attempts to better understand what holds people back from an experience that they themselves want to do. It explores moments of when it happens, then applies a lens of neuroscience, and ultimately extends these ideas into how educators can help people overcome their barriers.

Listen below or search for “Adrian Granchelli’s podcast” wherever you get your podcasts.

Design Process Toolkit

A collaborative project where we constructed a website to act as an informative tool, walking the users through each stage of the design process, using the Applied Design, Skills and Technologies curriculum from the Province of British Columbia as a guiding framework, pausing to reflect and to apply what they have learned to their own design project.

Check it out here:

Communication Pedagogies

An exploration of communication pedagogies and how they pertain to education and educational technology. I explored media ecology, actor-network theory, non-Western theories, and new materialism.

Check it out here:


This open education resource is an aid to understanding constructivism and online learning contexts.

The theory of constructing one’s own understanding is outlined as well as constructivism’s application and suitable online tools.

Check it out here:

Twittering Theory Task

This TWITTERING THEORY TAKS is an attempt to understand how Twitter progresses educational philosophies. Studying a specific user that I believe is progressing educational philosophy may uncover a deeper understanding of how a leader may interact with Twitter. These interactions may reveal how knowledge is progressed through the platform of Twitter.

Check it out here:

Digital Games and Learning

An exploration of DIGITAL GAMES & LEARNING. There is so much overlap between education and games – they both have (learning) objectives, follow a schedule of experience, and layout certain rules for the player/learner. That being said, people love to play games and don’t always love education. So what can we learn and apply to education?

Check it out here:

DIY Learning

An open education resource on Do-It-Yourself Learning. . This is an informational website that will answer some of the following questions:

What is DIY?
Why is it important?
How can you DIY?

This was completed collaboratively in a team of five peers. I specifically created the two infographics as well as introduced the use of the word map and tools/resources sharing space.

Check it out here:

auto photo merge

Built a code with Python 3 to construct a large image with individual photos.

How the code works:

  1. The larger image is cropped down to have a total number of pixels as there are photos to fill them
  2. Each individual photo is averaged to a single pixel
  3. The individual photos are matched according to their average pixel colour and the best fit on the larger
  4. Individual photos are cropped and placed
  5. The new constructed image is saved

Check it out the process image in full screen here.

Check out a resulting photo here.

imersive memory palace

This is an experimentation of an interactive memory palace in the digital world. A memory palace is a memorization technique where one visualizes a familiar physical location and fills it with knowledge in an associative way. So I made a virtual ‘memory palace’ using a 3D model of a home. Pedagogically, 3D models illicit an immersive and exploratory experience.

I see this project as a successful proof of concept that content can be delivered through 3D models. Creating such a design proved to be surprisingly accessible. This design resembles a basic video game, which is not a new concept to education. I imagine similar methods can be used with VR to deliver information.

Check it out here:

Connect With Me